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The problem there is if someone dislikes it, they have to resort to either turning the sound off, putting up with a potentially annoying tune, or walk. The most prevalent example is that while on the bicycle, only its theme can be heard. The only real problem with the music is certain events are tied with certain soundtracks in a manner that is annoying.
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Music has always been one of the major subjective natures about video games, but for an 8 bit game is quite well done, on a technical level. The soundtrack is largely memorable, but how appealing it is depends entirely on the player. One beneficial addition was how different areas got a different prevalent tone to it (for instance, Cerulean City has a significant blue monochromatic style) which helps vary up the environments. As well, some extra sprites were added, like Chanseys in Pokémon Centers. There are minor configurations here and there, particular with saturation: some characters would appear to have a yellow saturated appearance now. It reuses a significant number of sprites from blue and red, as it is taking place in the same region with similar characters and the same Pokémon. Visually, the game is quite competent for a hand-held of it's era. First, however, are the game's general stats and information, for someone unfamiliar with the first two games. It do have some differences to its other first generation counterparts, which will affect the game play significantly, and these will be brought up later. Yet how does this game differ from its predecessors, and is it worth the time of day to play? Pokémon Yellow, like its relatives, is essentially a game where the player is to, with a starter Pokémon, go on an adventure building a team, and battling their way to the top while filling out their Pokédex (an encyclopedia that records all Pokémon seen and caught). Needless to say these were quite successful, and the success prompted numerous forms of expansion, including the third game in the first generation: Pokémon Yellow. The Pokémon franchise covers all forms of medias, but ultimately it began as two role playing games: Pokémon Red, and Pokémon Green (Blue outside of Japan).
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Pokémon have been around for over 15 years, and still going fairly strong. The basic premise is that these creatures/companions inhabit the world with humans, and humans built their entire lives around these Pokémon, whether it be for battling, breeding or simple company. A good example of fantasies being made reality is Pokémon. It is when a human enters this world that great ideas are spawned, and these ideas often returns with the human when they re-enters the “real world.” Escapism is all forms of expression, whether it is music, art, literature and even video games. Escapism is the core of all human creativity and innovation it is only through closing the doors to the outside world can another world be opened up to the mind's eye. It is rather interesting how some humans copes with the immense differences between their desires and what becomes reality some may resort to “being the man who arranges the blocks” as Tetris personifies, and some relies on escapism.
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What constitutes as “bad” or “good” depends entirely on a human's concept of what is owed to them/their desires, and what they really may get. Indeed, life can be flat out cruel, in the eyes of humans, as the bad has to be taken with the good. Pokemon Yellow Review by: Redrunelord - 7/10 Pokemon Yellow: Special Pikachu Edition To say life can be overwhelming on mere mortals is a considerable understatement.
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